News: Fantasy Flight Games announces Discover


News: Fantasy Flight Games announces Discover 1

Publisher: Fantasy Flight Games

Link to the announcement

Designer: Corey Konieczka

Initial Year of Release: 2018

Fantasy Flight Games announced Discover: Lands Unknown, the newest edition to their Unique line of games. Discover is a 1 to 4 player exploration game with a narrative focus that plays in 1 to 2 hours. Each box will feature some standard components, map tiles, tokens, and meeples. Basic rules will be the same for all of the copies. The game will revolve around the players following a story that leads them to escape from a hostile environment. However, that is where the similarities end.

News: Fantasy Flight Games announces Discover 2

Every game will be procedurally generated, printed, boxed, and shipped. Meaning that my box of Discover will be different from yours. Each game produced will have multiple features and combinations that are specific just to them. In an attempt to avoid giving away too much information for those who wish to go in blind I’ll leave my description of the product there.

I’m interested to see how both Discover and Keyforge work. The idea behind them is certainly intriguing. A thing that is unique to me. There is a sense of wonder built into them. What will mine be? How will it differ from someone else’s? If you remove the uniqueness from both games, are they still good?

That last question is going to be the biggest hurdle. I find that I enjoy narrative survival games. I enjoy last year’s 7th continent and Discover sounds like it will float in the same pool. There are a few questions I haven’t gotten the answers to. How many sessions to reach the end of the story? That feels like the big one to me. The game is rolling out with a $60 price tag. Is it going to be worth it to play through once? If so, will it be worth buying a second copy to play a different story? If I get any more information I’ll come back here and let you know.

News: Fantasy Flight Games announces Discover 3

In the end I think there’s going to need to be solid game play for these to succeed. The uniqueness factor is a great gimmick and I’m looking forward to seeing what happens with it. Still, if the game isn’t fun the uniqueness can only carry it so far.

Until it’s released later this year we won’t know for sure. I’m going to have fun talking about it and I can’t wait to open my copy…my first copy… Wow, there’s a loaded statement. I hope this is as fun as I want it to be.

What do you folks think? Let me know in the comments down below. I want to hear what people are thinking.


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