“Terraforming has been a way of life for you, ever since that Mars incident. Now, you are terraforming entire regions of space. To the winners, the spoils.”
Publisher: Hobby World RU
Designer: Nikolay Pegasov
Artist: Maria Larikova
Artist: Alexander Shaldin
Artist: T. E. Sulien
Initial Year of Release: 2019
Expected Playtime: 30-45 Mins
Number of Players: 2-5
Game Type: Resource Management, Action Selection, Variable Action Selection
Theme and What is it?
Terraforming has been a way of life for you, ever since that Mars incident. Now, you are terraforming entire regions of space. To the winners, the spoils.
In Cassiopeia, you are trying to terraform your planets, faster than anyone else. There no VP, you either win, or you get lost in the vacuum of space. Sorry, your princess is in another castle.
Claim your action, get resources, terraform one planet if you have enough resources, do secondary actions if you have logistics (If earth is turned up, you have more earth side planets than mars side planets, and vice versa), and next round, turn order is determined by which action you took last round, card 1, is first action and so on.
Whoever terraforms all planets first, wins, dead stop.
I saw this game, and honestly had little impression one way or another. I had no clue what it was until I read the rules.
So, on that basis, I was an open book.
Game Build Quality
Meeples FTW! The meeples make this game. They are not if you look closely normal meeples. They are colonizing flag sticking meeples!
The rest of the game is simple cards and cardboard nits. The meeples are what made me laugh giddily.
The art is beautiful on the box, but I had no idea what I would be doing by the name or art.
The art of the game is functional and conveys the thought process just fine. I love the image on the back of the box, of the sun peeking past a planet.
This game is cards, and nits, and meeples. It could easily fit in a game quiver to take with you on your travels.
I like smaller games that do not feel small. This game has done that and very well.
Age Range & Weight
12+. I disagree with this analysis. I think a much younger child could play this well, though not necessarily understand the efficiencies to win.
Though, this was how I was taught Euchre. We were taught to play, before we were taught to win as kids. I think Cassiopeia has the same basic elements to be able to teach a child, a playable game, with depth.
I enjoyed Cassiopeia quite a bit. It is not overly complex, but there are many GREAT games that I say the same about. It made me want to play again, with the additional scientists so I could see their powers.
I think Hobby World is really making a push to be relevant in the western market. Sunflower Valley was an EXCELLENT release at Essen last year.