Dicey Peaks – Calliope Games – Review


“While I have not yet been successful in scaling the final ascent of Yeti Mountain, I have had a great time with this design.”

Publisher: Calliope Games

Designer: Scott Almes

Artist: Andrew Hepworth

Game Type: Uncatergorized

Initial Year of Release: 2017

Age Range: 8+

Expected Playtime: 20-50 Min

Number of Players: 2-6

Dicey Peaks - Calliope Games - Review 1

Theme and What is it?

Yeti Mountain has been labeled the toughest climb in the world. This newly discovered climb has been attracting thrill seekers from all over the world, and little do they know that Yeti Mountain will be more than what they bargained.

However, the locals called it Yeti Mountain not because it looks like a towering yeti, but because there is a legend about real Yeti’s living within the Dicey Peaks.

The air within the frigid peaks is ice and climbers are going to need to watch their personal oxygen tanks closely if they want to make it to the top alive. A typical climb of the smaller Mount Everest takes 2 months to navigate the ice maze and peaks. The dicey peaks of Yeti Mountain takes a near equal time to traverse.

The mountain is not a place you want to make mistakes, and be careful how you press your luck because one false move and you may disappear into an icy mist.

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Gameplay Mechanics

The game centers its mechanisms around dice rolling and press your luck. The mountain is made out of hexes that create the mountain and the difficult pathways.

Players will be rolling dice to discover how far they can climb and for every pickax rolled you may climb that many spaces. Be careful though, because every Yeti and Avalanche will hinder your climb and if you roll too badly you will find yourself stuck on the mountain side.

The player to ascend to the peak and discover the flag position is the winner.

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Initial Impressions

This game captured the tension of “press your luck” well. Players need to be focused on not only what they rolled but also on how much oxygen they have, creating that strategic edge that normal roll and move games fail to capture.

Dicey Peaks plays quickly and the rules are intuitive. The lower rows of the mountain have additional tiles helping additional games to have variety.

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Game Build Quality

Components are great quality. Hex Tiles and Player Boards are premium thick chit board. Custom frosted dice are sharply etched and will retain their paint for a long time to come. Player minis and oxygen tanks are pre-colored and add a great addition to the game.

The insert is functional, and is one that I have kept in the game box.

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Artistic Direction

Artwork for each level of the mountain has a different artistic back, that fits with the artwork of the rows above and below. The box art thematically describes the direction of the game with the towering dicey peaks of the mountain and the sinister shape of the yeti. Graphic layout of the player boards helps to quickly get players into the action.

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Fun Factor

What can be more fun that a dice chucking good time, where every roll of the die will help or deter the climbers. Many fun moments were had with this game. One of those moments was when the player who had failed two of their dice rolls back to back, hit all of the climb symbols and won the game from behind (that player wasn’t me).

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Age Range & Weight

Dicey Peaks can easily be played with anyone that understands how to roll dice. The age frame on this game is accurate and the theme speaks through the actions players will do throughout the game.

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A light game, with a small level of strategy that continues to intrigue me. While I have not yet been successful in scaling the final ascent of Yeti Mountain, I have had a great time with this design. 

Scott Alms has quite a few other designs that I have enjoyed – especially Tiny Epic Galaxies and its expansion.


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