Once I played Dreams of Tomorrow, I discovered a deep and thoughtful game. One that can be taught to players of any skill level.
Publisher: Weird Giraffe Games
Designer: Phillip Falcon Perry
Artist: James Masino
Game Type: Set Collection
Game Type: Worker Placement
Initial Year of Release: 2019
Age Range: 8+
Expected Playtime: 45
Number of Players: 1-6
Theme and What is it?
Human kind almost lost its way. We were within a hair’s breadth of being added to the extinction list. After barely surviving, it is our job to warn our ancestors, who caused this mess, of the coming disaster. Traveling back in time is not an option. The only way to reach them is through their dreams.
As a Dream Engineer your job is to create memorable and meaningful dreams to warn the prior generation of the calamities that will fall on humanity. Hopefully, they will respond to the dreams and work to correct their future, our past, and make the world a safer place. It is the only way to save so many lives. Are you up for the challenge? The world is counting on you to make this happen.
Dreams of Tomorrow is a set collection game for 1-6 players.
The goal of Dreams of Tomorrow is to construct a dream sequence from dream cards that follows a pattern. In the middle of the table is a modular board called the Collective Conscious. Players move around this board and perform actions based on which space of the board they end their move on. The Collective Conscious feels like dreams. It shifts and flips all the time. Players can manipulate the board to take advantage of the movement, but the board can also move on its own when using the Nightmare horse (which I highly recommend).
Each player collects resources that will be used to move dreams from the Dreamscape into their Dreamcatcher area. The resources are also used to move the dreams from the Dreamcatcher area into the actual Dream Sequence. Here the dreams score victory points and also bonus points at the end of the game if sequences of dreams match symbols on the corners of the dream cards.
The game is played until a player has moved a fifth dream card into their Dream Sequence. The round ends and players total their dream card points and bonuses. The player with the highest score wins!
The first time I went through the rulebook it made it seem like Dreams of Tomorrow was heavier than it really is. I took a break and watched a YouTube video of someone playing it and it all clicked. It was much easier than I had in my head. I was able to teach it in about 10 minutes and our first game was up and running. There were very few hang-ups and I only had to go to the rule book a couple of times to figure out symbols on the cards.
We played with the nightmare. It did not make it any harder, just way more challenging. I don’t think I would ever play this game again without the nightmare.
Everyone playing expressed that they really enjoyed it and were excited to play it again.
Game Build Quality
All of the cards, player boards and the Dreamscape cards are all heavy cardstock. I am fine with the dream cards being cardstock. I would expect that. I wanted the player boards and the Dreamscape cards to be cardboard. Especially the Collective Conscious cards because they get moved all around and flipped over. They see tons of use each game. If you are careful with them you should not have issues.
This area is where Dreams of Tomorrow really excels. It looks amazing. The dreams are vivid and bright. The dream sequences that are from the same dream look wonderful when they are all laid out together. They look so good that players want to get as many of a sequence as they can, not only for bonus points, but just to have the best-looking dream.
The art creates a world that allows the players to explore and interact. It invites players to suspend their disbelief and become Dream Engineers.
The most fun you will find in Dreams of Tomorrow is the moving Collective Conscious board. With the nightmare causing the pieces of the board to switch places and flip over, it makes each turn different. You will have a tough time creating a strategy for your next move because the nightmare can move everything around. The nightmares action is random and based on a card draw, so you have no clue what is coming up.
Age Range & Weight
Dreams of Tomorrow has an age recommendation of 8+. I haven’t tried it with my kids. I am sure my 11-year-old could pick it up. I am not so sure about my 8-year-old. This game seems like it might be tough for him and might be frustrating because of the moving board. If I do decide to play it with him, I don’t think I would use the Nightmare which will make the board less random.
From the dream placement to the Nightmare causing havoc, there are so many things that will keep players interested and engaged in Dreams of Tomorrow.
Once I played Dreams of Tomorrow, I discovered a deep and thoughtful game. One that can be taught to players of any skill level. It looks fantastic throughout the game and once the dreams are completed, the table feels ready to explode from all the color. The movement of the Collective Conscious is my favorite part. The Nightmare is a must-have as it adds so much chaos to the process.
These are some of my reasons that I enjoyed Dreams of Tomorrow. Players will discover these and some of their own. It has much to offer and with a solo player mode it can be enjoyed in groups of 1-6. The play is quick and even with a larger group does not lose much momentum. Avid players to new ones will enjoy the time they get to spend with Dream of Tomorrow.
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