Forbidden Sky – Gamewright – Review


“Flying platform in the sky with a rocket?! I am on board! Add in the fact that I can talk to my kids about the flow of electricity and I can then let them play with the components, and I almost have a science experiment without them knowing!”

Guest Writer: Jeremy Lepper


Publisher: Gamewright

Designer: Matt Leacock

Artist: C.B. Canga

Game Type: Cooperative, Action Point Allowance System, Variable Player Powers, Modular Board, Tile Placement

Initial Year of Release: 2018

Age Range: 10+

Expected Playtime: 60 Minutes

Number of Players: 2-5

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Theme and What is it?

You and your team are exploring a floating platform in the sky. You are working together to find and connect up an electric circuit to power a rocket!  You have to watch out for changing wind gusts and lighting strikes. If you work together and play your cards right you and your friends will be on your way to the stars.

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Gameplay Mechanics

Everyone is working together to explore this mysterious platform floating in the sky. On each players turn they have a limited number of actions. They can look for new areas, move, place new parts of the platform or connect wires for the circuit. For each team member also has a unique special ability. These allow for healing, rope repair, extra movement and many more. After each person’s turn the Storm around the platform changes. Lightning will strike, wounding players. The wind will gust, blowing members of your team around the board or causing their ropes to fray or even break. There is only one way to win – get everyone to the rocket platform and connect up the last wire. There are numerous ways to lose however, adding tension to the game.

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Initial Impressions

Flying platform in the sky with a rocket?! I am on board! Add in the fact that I can talk to my kids about the flow of electricity and I can then let them play with the components, and I almost have a science experiment without them knowing! The other games Matt Leacock have done for Gamewright are excellent and this one doesn’t disappoint from a gameplay standpoint.

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Game Build Quality

Everything works and feels good in hand. The cards have a linen finish to them and stand up to repeated shuffling. The platform tiles are thick and line up nicely as you place them down. The drawings and box artwork really add to the theme and help to immerse you.  The character figures are similar to the other two games in the series. I love the hidden reference to Forbidden Desert. See if you can find it! The circuit doesn’t always connect perfectly and you sometimes have to fiddle with the board to get your contacts to meet up.  The insert fits everything nicely, but flexes a little more than I like when I put away the rocket. Overall, good components for the game and the price.

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Artistic Direction

The artwork is a whimsical steampunk theme. Each card for the players, storm, equipment and blueprints are distinct and easily identifiable. 

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Fun Factor

“I will beat you game!” was a constant cry from the group of people I was playing with. Even with the difficulty set to easy, it isn’t. Getting everything to line up just so and then perfecting the timing so you all are in the right place can be nerve wracking.  Each time we lost we were ready to reset and try again! Beating it is a challenge we are looking forward to but haven’t obtained yet. The fact that we lost to a box of plastic, cardboard, and i’s creator, multiple times and we still wanted to play speaks volumes for the fun of this game.

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Age Range & Weight

The game recommends 10 and up, however, since you are playing as a team you can play with younger players if you are patient. My 5 and 9 year old played and really enjoyed the experience. Sometimes, it was a little bit of me playing the game by myself and I “helped” them make decisions, but many times they played the game very well. Our second and third play throughs became even smoother.

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Matt Leacock knows how to make games that challenge you and encourage multiple playthroughs, to try just one more time. Many times my kids just liked playing with the rocket and wires to test just how long they could make them. The fact that my children were enthralled by this part of the game made me happier than I thought possible. This game introduces cooperative play, steampunk and electrical circuits. Who says you can have fun and learn at the same time?


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