Theme&andn’What is it?
From the master of small box games, Scott Almes, comes Harbour. A game where players compete in the busy port of Gullsbottom to build the best dock. You must collect goods and manipulate the market in your favor to have the most valuable buildings in the whole Harbour. Harbour is a set collection game for 1-4 people.
So Much In A Small Package
Harbour was super easy to learn. In less than ten minutes we were up and running with our first game with just a few minutes of explaining the game to the other players. Everyone caught on quickly and it was very competitive. The symbols on the cards at first felt a little intimidating because there a were so many of them, but once you understand a few of them, then it starts to make sense and you can figure it out. The design was very thoughtful and made it easy to understand the iconography. The first game went very smoothly, everyone enjoyed it and it should be no problem getting it back out to the table.
Place Your Worker Get Things Done
In Harbour, players select a starting card, which can be a generic starting card, or a unique starting card that will have its own special ability. From there players take turns assigning their worker to a building. This building can be any of their own, any building in the harbour, or another player’s building, if they pay the player to use their building. When placing their worker on a building, it allows them to take the action of that building, which can add goods to their stock, exchange goods, or even change the value of goods in the harbour. When players have enough goods in their warehouse, they can exchange them in the harbour for money and then use the money to purchase the available buildings in the harbour. The building purchases are added to the players game board. These buildings will be worth victory points at the end of the game. The game ends when a player has 5 buildings, including their starter building. The player with the most victory points wins the game.
All That And A Bag Of Chips (Fish And Chips)
Harbour has a fantastic build. Sometimes small-boxed games can feel cheap to save space that is not the case with Harbour. The cards are above what you expect, the player boards are very nice cardstock, and the tokens are all nice wood cut outs. I always have high expectations for Tasty Ministeral games; they’ve never let me down.
The art is stellar. All of the building cards have unique art. There are 14 unique player boards and each with a different character. The art work does a great job tying the game together and making it fit with the theme.
Funner Than A Barrel Full Of Fish
There is a lot of game in a little tiny box. Harbour feels way bigger than the package would lead you to believe. There is tons of strategy and multiple ways to accomplish your goals.
Young Crew Members Welcome
The recommended age for Harbour is 10+. I think a ten-year-old who has gaming experience can feel comfortable with the game. It can feel like a lot of options each turn because of all the buildings that are available to perform actions on. But once you figure out your strategy it doesn’t feel overwhelming. It is not a super heavy game but there is some good meat to it that will keep everyone entertained. Because there are a lot of building cards there is a lot of replay ability.
Fresh As Fresh Can Be
I thoroughly enjoyed playing Harbour. There was time to figure out my strategy but the game doesn’t run long, so I only had so many turns to execute my game plan. Once you purchase a couple buildings, your options are a bit more open; depending on what buildings you decided to buy. That will direct many of your future moves, so every time you play the game afterwards, your game plan will be different, depending on what buildings you purchase. This keeps the game fresh for many, many plays.