Rainbow – Danger Games -Preview


Theme and What is it?


Looks like Uno or Phase 10, plays like poker … that’s Rainbow for ya. Take 15 cards, bid for who will pick up the most tricks, and arrange your hand to take tricks and win the round!

Gameplay Mechanics



Winning condition, 11 points or greater.

The goal of the game is to win enough rounds by taking tricks to earn 11 or more points.


Beginning of a round, hands dealt.

Pass out player reference and point tracking cards. Shuffle the playing cards and deal 15 to each player.


Round in progress.

The game is played in rounds.  During each round, players arrange their hand of 15 cards into 5 tricks (5 cards, 4 cards, 3 cards, 2 cards, and 1 card).  They then bid on how many tricks in the round they will win. Finally, the tricks of each player are compared starting with the 2-card trick (then 3-, 4-, 5-, 1-card tricks) to see who wins them.  The player(s) who win at least the number of tricks bid will gain points equal to their bid. If a player wins all 5 tricks in the round, they gain an extra 2 points.

Additional Info

¾ angle view of cards

There are variant play rules for team play and variant betting to add a little more spice to the game.

Example of the two-card trick being played

Initial Impressions


The instructions were easy and straight-forward; it only took a couple of rounds to pick up on the flow of the game and how the scoring worked.

Player reference and point tracker cards

Game Build Quality


The components are playing cards of a standard stock, functional and durable.

Player reference card

Artistic Direction


The colors are simple and distinct.  The symbology is unambiguous. Given that color is a mechanical component, the designer was forward-thinking his design to take into account color blindness by incorporating the use of the ColorADD design system (http://www.coloradd.net/) to be more gamer-friendly.

¾ angle view of cards

Fun Factor


Rainbow is for those who like games with bidding and/or trick-taking such as Phase 10, poker, and hearts.

¾ angle view of cards

Age Range & Weight


Based upon the games Rainbow is compared to above, the age range is appropriate and weight of it accessible to those 7+.



This is a quick and easy game once you get the hang of it.  It’s good for young players to learn pattern-matching, strategy, and learning how to bluff or outwit opponents in a low-weight format.  Older players will probably get more out of it playing with younger ones, but still is a good filler game in-between other games or part of a game night filled with other similar games.

If this game is something you would be interested in, check it out at:


or check out the Kickstarter below.

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