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The game play is fast and the rewards are great if you can sort of work as a team and overcome your arch nemesis in Sinister Six.

Ben

MeepleGamers

7/10
7/10

Publisher: Spin Master


Designer: Adrian Adamescu


Designer: Daryl Andrews


Artist: Christopher Ables


Artist: Geizi Guevara


Artist: Jason D. Kingsley


Game Type: Take That


Game Type: Variable Player Powers


Initial Year of Release: 2019


Age Range: 14+


Expected Playtime: 30-45


Number of Players: 3-6

Sinister Six - Spin Master - Review 1

Theme and What is it?


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7/10

As a mastermind of evil, you have spent years scheming and plotting only to have your ingenious ideas thwarted time after time by Spiderman. Trying to make a go of it on your own has proven costly and ineffective. Even teaming up with a couple of other baddies has proven to be even worse. You still always lose and most of the extra expense of the heist falls on your shoulders. So, things have to change. If singly and doubly or triply isn’t working why not try working in a group of six. Yeah, that is the ticket. You will assemble a sinister team of the toughest villains around. There is no way Spiderman can stop that many of you. Oh, and you can even call yourselves the Sinister Six. Wow, that came together beautifully. But there is no way you are footing any extra expenses.

Sinister Six is a “take that” board game for 3-6 players.

Sinister Six - Spin Master - Review 2
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Gameplay Mechanics


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7/10

Each player chooses their villain and collects the deck and tokens for that character. Each character has unique character abilities in the form of a powerful one-time attack card or a permanent effect card. The player must choose which card they want to use and places the other back in the box. 

Next, four Heist cards are laid in the middle of the table and the heist is set up by adding all loot tokens and Spiderman cards to each heist. Players will perform 4 heists and then engage in a final battle with Spiderman.

Players bid for turn order using tokens that were randomly dealt. They rebid each heist.

During a heist on a player’s turn they must play a card that matches a symbol on the heist. The card can be from their character deck or from a black-market card. They place their characters Hand token over that symbol on the Heist card. Once all symbols on the Heist card are covered, the Spiderman cards are flipped. The players must now clear these cards the same way as the heist. 

If a player cannot play either a character card, a black-market card or discard a card (which represents dodging) then they are caught by Spiderman and do not collect any loot. All other players that complete the heist without getting caught split the loot. This is done by the player with their token at the top of the heist card picking loot first and then taking turns in descending order. 

Lastly, is the final battle. Four Heist cards and four Spiderman cards are all flipped face up and the players must fill in all symbols of all cards, but this time it must be done starting at the top symbol and working down. If players are caught by Spiderman in this round, they automatically score zero points for the entire game. Every player that is still free at the end of the final battle adds up all their loot and the player with the most points wins!

Sinister Six - Spin Master - Review 4

Initial Impressions


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7/10

The instructions for Sinister Six were easy to navigate. Setup was a bit of a chore. There was more than I was expecting. I think once I have played it a few times it will go much quicker. I was able to teach the basics in a few minutes and get everyone right into their first Heist. 

The game moves at a very fast pace. This is perfect because you are in the middle of committing some crimes, you can’t take forever to make your play or it feels inauthentic. The action is intense and decisions have consequences. 

The game really gets crazy during the final battle. Everyone has a limited number of cards and because the symbols have to be covered in order it makes people discard valuable cards. We were all sweating by the end. It was a fast and furious attempt to escape Spiderman that left us all feeling the pressure. We loved it. 

Sinister Six - Spin Master - Review 5

Game Build Quality


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7/10

The component quality is very high. The highlight of the game are the character tokens which are plastic minis of each villain’s hand. These are used to cover the symbols and to let everyone know who’s turn it is to collect loot. During the last battle you have a huge line of these going all the way down the table. It is awesome to see. 

The box, cards and cardboard tokens are all very nice. You should be able to play this game for years and not have any quality issues.

Sinister Six - Spin Master - Review 6

Artistic Direction


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Sinister Six has some wonderful art. They pull from the Spiderverse movie, both for characters and for the feel. Although we do not see all of these villains in that movie you get to see them here and they feel like they would be right at home in the Spiderverse. It has a strong comic book flare but sticks to its own theme and artistic direction which gives fantastic unity to the entire experience. 

Sinister Six - Spin Master - Review 7

Fun Factor


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7/10

What drew me in the most while playing Sinister Six was the pacing and the close calls. Every heist felt like it could have been a bust. Some were so close, especially the final battle, that we finished with only a couple cards left. During one final battle, I would have been captured if my turn came back around because I had no more cards. Fortunately, the other players were able to finish covering the symbols with the cards they still had. 

The intensity of the situation runs high the entire game. It allows players to be in the moment and enjoy the game. 

Sinister Six - Spin Master - Review 8

Age Range & Weight


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7/10

Sinister Six has an age recommendation of 14+. I feel like that is way too high. I had my 8-year-old son in on the game and he was keeping up with the rest of us with no problems. I think he was the one who had the most fun. He loved it and wanted to play it again. If younger players feel comfortable with it, I don’t think they will have any problem being able to sit in and play along. 

The game is fairly light. I can see it working as a great party game because of the player count and the pace. 

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Conclusions


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7/10

Emotions can run high when you are a burly gang of misfit villains that have been bested by Spiderman for decades. But now, teaming up, you might have a chance.

This is really how it feels when playing Sinister six. You are right on the verge of either glory or total loss and ruin. If you play your cards right you will be memorialized in the National Villainous Hall Of Fame (if that exists) or you might end up like you always do, walking home wondering what might have been if that bothersome friendly neighborhood Spiderman had never come into your life. 

The game play is fast and the rewards are great if you can sort of work as a team and overcome your arch nemesis in Sinister Six.

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