The Color Monster – Devir – Review

The Color Monster - Devir Games - Review 1
Joshua Hale
Joshua Hale
Joshua in Chief

Theme&What is it?

Feelings, nothing more than feelings… – a song by a person

Color Monster is based off a book of the same name. It is a book and game that was made in reaction to how hard it is for us to share our emotions. The story of the color monster was very sweet and uplifting.
The game is also very endearing. The sweetness to it is very nice in a world of games that even cooperative games have “winners”. Though the game has win conditions, winning this game is much more about the play.

The black and white with the color has such a pleasing aesthetic.

We are in a world of ultra colorful games and design elements that yell at us. The Color Monster screams at us because of its lack of color, or more specifically its spartan use of color is so very reflective of the ideas here.

It definitely calls to the young ones. My daughter immediately wanted to try game, and see how it functioned. This is ideal for Devir, and the subject matter.

InitialImpressions

GameplayMechanics

Sharing our feelings

The game is a matching game at its core. This does not mean game is not interesting. The true value of this game is the sharing of feelings that it elicits. Hearing things my daughter is scared to share under normal circumstances is something every parent should want to hear.
Sometimes our kids feelings are not shared effectively. This game hopes to bridge that gap.

They slide out?

The game like most Devir games, is made very nicely, and good construction. The feelings bottles actually have a slide out that you are supposed to do, that you can see I was not aware of when I first played, and is still evident in my photos.
The only complaint I have, is there was little done on the insert, which seems to have become commonplace in the past several years. This does not seem to be the case with the past several Devir games I have looked at, and is a nerdist pet peeve.

GameBuildQuality

ArtisticDirection

Striking simplistic beauty

If you have read ANY of my reviews, you know I am an art nerd. This is just something I like. Here the game takes most of its cues from the book. That is not wrong, in fact it is nearly perfect in my estimation. It feels like the book, and makes a game of the book, and does not feel like “just another licensed property”.
It feels like the people who were in charge of the book, were also in charge of the game.

Fun means different things…

My above commentary about being different for different people, is a cop out. I know it and you know it. The problem here, is that this game is much more about a shared experience than fun in the classic sense. No one goes to see major drama movies because they are “fun”, it is the experience, or more specifically the shared experience that makes it “fun”.
The same can be said here. This is not about winning or losing, but rather finding a way to share things in an non-scary and socially acceptable manner. That experience is fun, but not a woohoo moment.

FunwoohooFactor

Agerange

3+

Here the age estimation is probably exaggerating a bit. I cannot imagine playing this game with someone who’s language skills were that of a three year old. The complex idea of explaining feelings (to me, in my head) come a bit later.

The price of admission

Something should be said for beautiful shared experiences. I have been watching movies with my daughter lately that I grew up with. Why? So she can share part of the “inside joke” of talking about specific movies. (Roads… Where we’re going…)
Here this is so much more about a shared experience, than a classic I win you lose board game. Even in cooperative games, the experience is generally about winning or losing.
Here the experience is about talking in an open way, that we don’t always get to do with our kids. This should be in every parent’s collection.

Myconclusions

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